/**
* Copyright (c) By zengqh.
*
* This program is just for fun or demo, in the hope that it  
* will be useful, you can redistribute it and/or modify freely.
*
* Time: 2013/03/04
* File: GLMapping.h
**/

#pragma once

#include <render_system/BaseRenderSystem/Texture.h>
#include "OGL.h"

namespace HY
{
extern uint32 PixelFormatMappping[PixelFormat::Number];
extern uint32 FillModeMapping[Fill::Number];
extern uint32 CullModeMapping[Cull::Number];
extern uint32 PrimModeMapping[Primitive::Number];
extern uint32 SamplerAddrMapping[SamplerAddressMode::Number];
}